Poisonous Voodoo Priestess Aina
Is full character development for the project "Nagara: Ritebound" from early concept exploration to in-game view implementation.
Process included:
- visual language and thematic research
- concept exploration and silhouette search
- color drafts and final palette selection
- character design and turnaround
- facial expressions sheet, "daily routine" poses sketches
- prop design (ritual staff)
- VFX concepts for abilities and gameplay actions
- final key art and in-game isometric view
- visual language and thematic research
- concept exploration and silhouette search
- color drafts and final palette selection
- character design and turnaround
- facial expressions sheet, "daily routine" poses sketches
- prop design (ritual staff)
- VFX concepts for abilities and gameplay actions
- final key art and in-game isometric view
Aina is a poison priestess who channels spirit energy through rituals and serpent magic. Her design combines themes of voodoo mysticism, venom, bones, and ritual artifacts to create a character that feels both dangerous and spiritual.
The goal was to build a character that works across multiple production stages - concept art, gameplay readability, VFX language, and promotional illustration.
Tools: Photoshop, chat GPT
final key art
LOGO and in-game isometric view
character design and turnaround
facial expressions sheet, "daily routine" poses sketches
character design and prop design (ritual staff) turnaround
VFX concepts for abilities and gameplay actions